
SEPTEMBER 2010
Shoot the Rapids finally makes a splash at Cedar Point
Tim Baldwin - Amusement Today
It took a little while in coming. Hoping to have its new ride
ready for opening day, Cedar Point was dismayed when the new-for-2010
Shoot the Rapids didn’t open until late June. Getting the ride
ready to launch had its share of snags and hiccups, but riders
are now enjoying Cedar Point’s latest water ride.
Cedar Point brought
back the name Shoot the Rapids from a short-lived, but often remembered,
flume ride from 1967. What was small in stature back then now boasts
some bigger statistics. In addition to the removal of the original
Shoot the Rapids, Cedar Point had also removed its other flumes
—The Mill Race to make way for Raptor, and White Water Landing
to make space for Maverick. The time to return a flume ride to
the park seemed clear.
Today, the park’s three water rides are
clustered near each other. Thunder Canyon, the Intamin rapids ride,
is across the walkway from Shoot the Rapids, and just beyond is
the Arrow Snake River Falls. Amusement Today asked what
advantages there are to positioning all three of the park’s water
rides near each other. John Hildebrandt, vice president and general
manager for Cedar Point, explains, “The advantage is guests who
get charged with getting wet have another such attraction close
by.” Hildebrandt also says it helps security as other parts of
the park require shirt and shoes and having the water rides near
each other contains those with water-minded dress into one location.
Shoot the Rapids, supplied by IntaRide, features not only one,
but two major drops to thrill guests. The largest comes first.
At 85 feet, boats reach speeds close to 50 mph at the bottom of
the splash landing. The second drop, located at the spectator viewing
area is 49 feet and crosses just below the larger drop. In so doing,
the plunge dives below an overhead support of the larger drop giving
an unnerving visual. “It’s a Gemini moment,” laughs Hildebrandt,
referring to the park’s large racing coaster where one particular
hill dives just below an overhead support creating a scary surprise.
In all, the flume travels 2,100 feet and utilizes 730,000 gallons
of water.
“We put in full filtration on both reservoirs,” says
Monty Jasper, corporate vice president of safety and engineering.
Referring to the treated water, Jasper adds, “It’s swimming pool
quality.” To create the two reservoirs needed for the attraction,
the park had to bring in fill to raise the area. “We didn’t want
the natural water of Lake Erie to interfere,” states Jasper.
The
park considers the ride to have two “sides,” one being on the island
which it shares with the Millennium Force giga-coaster, and the
“mainland” side. Hildebrandt likes the ride’s location. “It has
great interplay with other rides around it. You cross the Cedar
Point Railroad and on the other side is Paddle Wheel Excursions.
The background is Millennium Force, Top Thrill Dragster and Power
Tower.” Hildebrandt beams, “It’s a beautiful site.”
Theming for
the ride was done in house. Located on the Frontier Trail of Cedar
Point, a western feel permeates the ride experience. Riders journey
through a mist-filled tunnel (complete with appropriate music),
between canyon walls, along spraying geysers and by an abandoned
ghost town. “Rob Decker of Cedar Point’s Planning & Design
put together the theming,” credits Jasper. “His team is wonderful.”
Guests choosing not to ride can still be part of the experience
with eight geysers alongside the ride’s grand finale. For just
25 cents, friends and family (and malicious strangers) can send
bursts of water at the passing riders continuing the wet fun. Passengers
are duly warned to be prepared to get soaked. “The second drop
has water effects and the guest interaction,” says Jasper. “Both
drops are spectacular.”
With an original budget of $10.5 million,
Shoot the Rapids continues to maintain Cedar Point’s reputation
of big, high-capacity rides. With 10 boats that seat 10 riders
each, the ride has a potential capacity of 900 riders per hour.
Shoot the Rapids also utilizes a single rider line which allows
the park to further their throughput each hour.
With Shoot the
Rapids now welcoming guests, Cedar Point now has 75 rides, including
17 coasters, more rides and more coasters than any park in the
world. The park also has introduced five new shows to its entertainment
package, including a real-life version of MTV’s Rock Band video
game.
READ MORE IN THE SEPTEMBER ISSUE OF AMUSEMENT TODAY
BRIEF
Valleyfair to add Planet Snoopy
It’s a new look with an old friend as Snoopy and the Gang
are finally coming home to Minnesota. Valleyfair proudly
announces it will open Planet Snoopy for its 2011 season.
“It is a very exciting time for Valleyfair as Snoopy and
his friends make our park their new home,” said Larry MacKenzie,
vice president and general manager of Valleyfair.
Planet
Snoopy will be located in what is currently known as KidWorks.
Construction on Planet Snoopy will begin this fall and is
anticipated to be completed in plenty of time for the opening
of the park next season. Current plans for the project include
an estimated five re-themed rides and the addition of 14
new rides and attractions. Planet Snoopy will provide fun
for the whole family as well as give Valleyfair a fresh and
exciting new look.
The arrival of Peanuts characters in the
park is fitting because it was Minnesota native, Charles
Schultz, who introduced the Peanuts characters to the country
in 1950. Snoopy, Charlie Brown and the others became one
of the most celebrated and popular cartoon strips in history,
spawning television specials, movies, toys, dolls and countless
other forms of merchandise. |
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